V0.1.0 Patch notes
Added brand new Multiplayer Service
You can now play on LAN, Online, or even Offline
LAN: Play with people on your own home network
Online: Play with other people nearest to your matchmaking region
Offline: Play against bots and practice your skills
Soon will be able to create private matches
Now required to login with existing account, or create your own account when you first open the game
Login service DOES NOT currently transfer your username in game. You MUST set your username in the settings window on the Intro scene.
Will not need to login again until you exit and restart the game.
New Team Deathmatch Game mode
Play in teams of 4 with up to 8 players in a match at a time
Goal is to be the first to reach 30 kills/points
Can be played offline with bots!
New Shield power-up
Grants 3 shield points when picked up, (bringing total health to 13)
Shield is depleted before health. (Your shield health is the blue ring around your tank)
Shield can only be repaired by shield power-up, health packs will NOT restore shield
New Health Pack
Grants 5 additional health points when picked up,
DOES NOT stack, EX: If you have 8 health you will only get 2 points because the max health is 10.
DOES NOT APPLY when shield is applied
Despawn delay of 1 second
Same Damage and Speed as normal bullet
Can bounce on any surface 2 times
Explodes after hitting surface and out of bounces or after 3 second despawn delay
Same Speed as normal bullet
Damage of bullet increased by 2, 3>5
*We do plan to have balance changes to most of these power-ups and modes in the future. But for now we will observe how they perform and make changes from there.